package unit.walkers;

import main.ResourceManager;

import com.golden.gamedev.object.Sprite;

public class HighLevelWalker extends SpriteWalker{

	private static final long serialVersionUID = 1L;
	private ResourceManager rankResource = new ResourceManager("ConsumerRankResource");
	
	public HighLevelWalker(Sprite sprite) {
		super(sprite);
		sprite.setSpeed(.05, 0);
	}

	@Override
	public int getFoodChainRank() {
		return rankResource.getInteger("highLevelConsumerRank");
	}

}
